![]() ![]() Normally, these effects incentivize us to include as many creature cards in the deck as possible, but that's not all we have to work with. Usually these types of effects aren't compatible.Īs restrictive as that sounds, it actually opens up a lot of creative space that we can work with if we're willing to dig into it. Tension also arises with this ability we want nontoken creatures we control to die, but we also want triggers and abilities that benefit tokens. This probably immediately nixes any tribal synergies we want to include as "Graveborn" isn't a common creature type. When they do, we create a 3/1 black and red Graveborn creature token with haste. Sek'Kuar is one of the few legends in the game that cares specifically about our nontoken creatures dying (we'll talk about others soon). Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste. None of that should discourage us, though Sek'Kuar is quite interesting and extremely unique, so let's revisit his abilities and see what he brings to the table. We've also since made the acquaintance of Vaevictus Asmadi, the Dire, who may one day eclipse Sek'Kuar as well. Lord Windgrace 's popularity bumped Sek'Kuar down to the 6th place commander in Jund. Not two weeks after recording that episode, however, Commander 2018's themes were announced, including - you guessed it - Jund Lands. I also discussed how he can act as a "Jund Lands" commander, surprising your opponents with an unexpected twist (we'll get to the 'how' in a moment). I've wanted to return to Sek'Kuar for a while now when I made my guest appearance on the EDHRECast, I mentioned Sek'Kuar was probably my proudest brew. ![]()
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